Showing posts with label Imaging. Show all posts
Showing posts with label Imaging. Show all posts

Thursday, April 7, 2011

Photoshop User TV Collection (Volume 4) (2011)

Photoshop User TV Collection (Volume 4) (2011)The weekly Photoshop TV show featuring "The Photoshop Guys" Scott Kelby, Dave Cross and Matt Kloskowski. Presented by the National Association of Photoshop Professionals (NAPP).

Tutorials:

NAPP TV Episode 80 (May 7, 2007)
A never-ending show that lasts 31 minutes
- Matt demonstrates how to use the Image Processor command in Lightroom to convert all your RAW files to JPEGs, fast and easy.
- Corey shares a technique for creating an underwater scene, complete with an ocean floor, surface waves, and sunlight shinning through.
-Dave has a keyboard shortcut for quickly creating a new document with the same dimensions as the previous one.

NAPP TV Episode 81 (May 14, 2007)
Under Construction
So What Have We Learned?
- Corey demonstrates some of the 3D capabilities of Photoshop Extended by applying the Vanishing Point tool to a halftone pattern.
- Matt answers a question from a Photoshop World attendee about how to fix an overexposed image by combining new layers in the Multiply blend mode. Matt also shares a keyboard shortcut for quickly cycling through your layer comps.
-Dave introduces the Layer Comps palette, which is a useful place to experiment and create variations of your image by changing the layers.

NAPP TV Episode 82 (May 21, 2007)
Welcome Back Scott
So What Have We Learned?
- Matt leads off with a tutorial about correcting photo distortion using the Vertical Perspective setting, which resides under the Lens Correction filter.
- Scott shares a tip for using CS3 Camera Raw to easily repair a set photos that were shot with debris on the lens and/or sensor. Scott also has another tip for editing your jpeg and tiff images in Camera Raw.
-Dave has a tutorial for adding a neon effect to text in a way that allows you the flexibility to edit the text afterward.

NAPP TV Episode 83 (May 28, 2007)
A Work In Progress
So What Have We Learned?
- Scott has a tutorial on using the Tone Curve to help adjust the shadows, midtones, and highlights of your images. Scott also has a trick for how to get the Shadow/Highlight option to behave like an adjustment layer.
- Matt shares a technique for taking a vector object, converting it to a brush and using it as a decorative patern on your photo. If you want to download the vector design and follow along, click here. Matt also explains how to get back the keyboard shortcut for loading luminosity. Download Matt’s tutorial image here.
-NAPP’s new instructor RC makes his NAPPtv debut with a look at Photoshop Extended’s new video abilities. RC demonstrates how to take a series of images and export them as a Flash video. No previous Flash experience required!

NAPP TV Episode 84 (June 4, 2007)
Our Biggest Fan
So What Have We Learned?
- Corey has a fun tutorial for replicating the textured effect used on the logo of DreamWorks “Shrek the Third”.
- Dave shares with us some tips and tricks for using Match Color to do more than making two photographs look somewhat similar.
- Scott offers a sneak peek from his new Photoshop CS3 for Digital Photographers book with a tutorial for using new features in CS3 to show your work as a professional-looking panorama.
- Matt Kloskowski checks-in from Amsterdam with a video tour of Adobe Live.

NAPP TV Episode 85 (June 11, 2007)
RC Loves Pizza
So What Have We Learned?
- Corey gives a quick public service announcement from NAPP Labs on the new Clickable Link feature (note for all Flash viewers: you’ll notice this feature doesn’t work for you…we’re working on that too).
- Scott shares a quick tutorial on using Camera Raw or Photoshop to remove lens vignetting from a photograph.
- Dave shows how to make an open door effect in Photoshop using simple layer and selection techniques.
- Corey dishes-out a very cool tutorial for using Smart Filters to edit QuickTime video in Photoshop CS3 Extended.
- Matt Kloskowski checks-in from Amsterdam with a video tour of Adobe Live.

NAPP TV Episode 86 (June 18, 2007)
Pool Party!
So What Have We Learned?
- RC has a tutorial about importing your Photoshop elements into Flash using some of the new integration features in Photoshop CS3.
- Corey demonstrates how to create a chain link fence pattern starting with an object in Illustrator and adding a metallic effect Photoshop.
- Dave Cross shares a cool effect for making your photo look aged by using a hue adjustment and a combination of filters to create a weathered appearance.

NAPP TV Episode 87 (June 25, 2007)
Studio On Wheels
So What Have We Learned?
- Dave shares some tips for moving your presets from Photoshop CS2 into the new CS3 version using the Preset Manager.
- Scott has a trick for using the new Camera Raw version 4.1 and editing your photos using a Smart Object layer.
- RC answers a question from the user forums about placing a copyright symbol in the bottom corner of your document.
- Corey has a tutorial for creating a neat border effect using a custom brush.
- NAPP’s creative director, Felix Nelson, shares a couple quick tips for customizing your workspace in Photoshop CS3.

NAPP TV Episode 88 (July 2, 2007)
Golf Anyone?
So What Have We Learned?
- Matt has a tutorial about some of the updates for Camera Raw 4.1. He goes in-depth and explains the new sharpening features.
- Dave answers a viewer’s question about how to create a semi-transparent, double-stroke effect around a piece of text.
- Deke McClelland is joining NAPPtv for a series of segments that begin this week. In this episode, Deke shares some techniques for using the Multi Channel function in Photoshop.
- Corey has a tip for using the Alt/Option key to view all of the tools associated with a given tool button.

PhotoshopUser TV Episode 89 (July 9, 2007)
Hosting Via Satellite
So What Have We Learned?
- Dave shares an edge effect tutorial that uses a graphic created in Illustrator to make a clipping mask in Photoshop that you can then use around the borders of your image.
- Corey has a tutorial about using brush tools in the Quick Mask Mode to help make difficult selections that your regular selection tools can’t make.
- RC traveled all the way to Bell Buckle, Tennessee for the RC and Moonpie Festival. Check out a video summary of his wacky weekend trip.
- Deke McClelland has another segment that deals with using the Multi Channel function in Photoshop to create a hyper-saturated effect that you can’t achieve with filters and adjustments.
- Matt joins in with a keyboard shortcut for creating a new layer in the Layers palette.

PhotoshopUser TV Episode 90 (July 16, 2007)
No Frills Episode
So What Have We Learned?
- Dave has a tutorial about using Smart Objects with different blend modes to create some effects for your image. Thanks to NAPP contributor Darrell Heath for coming up with this one.
- Matt shares a retro effect that’s very popular right now. It uses a half tone pattern along with blend mode experimenting in order to give your image some pop.
- Deke McClelland begins his two-part tutorial on creating laser beams that come out of a subject’s eyes.
- Dave’s One for the Road tip is about using the Define Brush command to create an easy-to-use copyright symbol or company logo, etc.

PhotoshopUser TV Episode 91 (July 23, 2007)
Pardon The Interruption
So What Have We Learned?
- RC has a tutorial about creating animations in Photoshop to use in rollover states for your menu items after you bring them over to Dreamweaver.
- Corey sets out to clarify the steps that are involved in a previous tutorial about creating 3D tubes using the Smudge tool.
- Deke McClelland finishes up his two-part tutorial on creating laser beams that shoot out of a mad scientist’s eyes.
- Corey’s One For The Road tip is a keyboard shortcut for grouping selected layers.

PhotoshopUser TV Episode 92 (July 30, 2007)
Another New Episode, Another New Location
So What Have We Learned?
- Matt has a tutorial on how to fake Depth of Field in your image by creating a new channel and applying the Lens Blur filter.
- Deke McClelland adds another trick to his laser beams tutorial by creating a Mask and using an outer glow and a color overlay to heat up some metal.
- Scott shares his 10 favorite shortcuts for speeding up your workflow in Camera Raw.
- Corey’s tutorial is about creating an invisible gap between your text and its outer stroke.
- RC’s One For the Road tip is about converting your layer to a Smart Object so that you can use the Shadow/Highlight options like an adjustment layer.

PhotoshopUser TV Episode 93 (August 06, 2007)
Home, Sweet Home
So What Have We Learned?
Scott has a two-part tutorial on recreating a billboard ad design that he saw along the road. It uses a candy stripe background, a polar coordinates filter and an image of Matt Beer.
Julie Stephenson, the Conference Director for NAPP, joins the Photoshop Guys to talk about the upcoming Photoshop World Conference in Las Vegas.
Matt shares a technique for making an Action that applies a variety of black and white effects to your image and gives you a couple options to choose from.
Larry Becker has all the latest news about upcoming Photoshop contests.

PhotoshopUser TV Episode 94 (August 13, 2007)
More Photoshop Phun
So What Have We Learned?
Dave has a tutorial on using Camera Raw to edit your tures.
Matt shares a technique for correcting the colors of your underwater photographs using a curves adjustment layer. Also, be sure to stop by Amazon.com to preorder a copy of Matt’s new book, titled Layers.
Photographer and Photoshop World instructor Joe McNally is on set to share a couple of tips on holding the camera and softening your light to create better tures.
Scott’s One For The Road Tip shares a couple of cool shortcuts and tricks for getting around in Photoshop’s filter dialogs.

PhotoshopUser TV Episode 95 (August 20, 2007)
Oh, So Sassy
So What Have We Learned?
Corey has a new tutorial on how to use Photoshop to illustrate a sunrise from scratch. It was inspired by his new class at the upcoming Photoshop World Conference.
Matt shares a retouching tip for removing tan lines. This one’s great for wedding photos because most brides like to lay out in the sun before the wedding and sometimes it really shows.
Dave plays around with a Photoshop add-on product from Strata and explores some of the 3D capabilities of CS3.
Corey’s One For The Road Tip is about how to create a quick hot-key for your favorite Photoshop function.

PhotoshopUser TV Episode 96 (August 27, 2007)
Counting Down to Photoshop World
So What Have We Learned?
Scott demonstrates a popular retouching technique using the liquify filter that’s great for removing love handles.
Matt shares a technique for creating a retro text effect that uses smart objects in order to keep the text completely editable.
Deke McClelland is back and he has a tip on using the new window command to provide multiple views of a single image to help when you are making adjustments.
The newly-wed, RC, is back from his honeymoon. He has a tutorial that was inspired by a movie poster. He uses a threshold adjustment layer and layer mask and creates some distressed type.
Scott’s One For The Road Tip contains a couple tips and tricks for making adjustments in a menu field.

PhotoshopUser TV Episode 97 (September 3, 2007)
Short & Sweet
So What Have We Learned?
Matt goes over some layer masking basics; how to combine images using the gradient and brush tools.
Scott has a tip on creating multiple shadows by copying your object and using free transform, lowered opacity, and reflective color.
Special guest Rod Harlan takes a look at some of the new software that comes with Adobe’s Creative Suite CS3. You can learn more from him at DVConfidential.com.
Dave Cross has sent in a video segment from his photography trip in Alaska. Check out some of what he’s been up to these past two weeks.
Matt’s One For The Road Tip is about some of the keyboard shortcuts in Adobe Bridge.

PhotoshopUser TV Episode 98 (September 12, 2007)
Live From Las Vegas!
So Many Tips From The Photoshop Guys:
Changing adjustment layers without having to redo the layer mask.
Automate: crop and straighten your scanned photos with a simple command.
Double-click your adjustment sliders in Camera Raw to get them back to default settings.
Use smart objects in your layout and you’ll have a template that you can use for other photos using the Replace Contents command.
Blending multiple exposures to get the best areas out of each photo.
Camera Raw preview checkbox only toggles the changes made with that panel.
Quickly add extra canvas around your image with the crop tool.
Straighten a crooked photo using the lens correction filter.
Open and process your JPEGs in Camera Raw and set your preferences to open all JPEGs in Camera Raw.
Keyboard shortcuts for working with type.
Create a clipping mask and place your photo into any shape.
Use the history brush to create a classic wedding photo effect.
Applying smart filters to your type layers will keep the text editable.
When retouching, open your image in a new window so you can see your adjustments in context.
Type fonts with the word Pro after them have extra font options available.
Edit your keyboard shortcuts so that your most-used adjustment layers are easy to call up.

PhotoshopUser TV Episode 99 (September 17, 2007)
Blammo Is Cool, Cool Is Blammo
So What Have We Learned?
Scott has a tutorial on creating a 3D product box using Free Transform and the Perspective command.
Dave shares some keyboard commands for adjusting your type layers without using the mouse or tool palettes.
Special guest Wes Maggio is visiting from Wacom and he’s got some tips for using a Wacom tablet and integrating pressure sensitivity into your workflow.
Matt demonstrates how to simulate a graduated neutral density filter using a layer style.
Scott’s One For The Road Tip is about using the Custom Shape tool.

[b]Download
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Monday, April 4, 2011

UndergroundEducation- Maya to ZBrush to UDK

UndergroundEducation- Maya to ZBrush to UDKUndergroundEducation- Maya to ZBrush to UDK .mp4 | 2.27Gb

Genre : Video Tranining
This series covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.

Part 1 - Setting up Maya.
In this lesson we go through setting up Maya to work better with the UDK.
Part 2 - Begin Modelling in Maya.In this lesson we begin modelling our simple mesh in Maya.
Part 3 - Modelling in Maya continued.
In this lesson we continue modelling in Maya, adjusting UV's and applying a bend deformer.

Part 4 - Finishing touches in Maya.
In this lesson we put the finishing touches on the model in Maya, adjusting the scale for snapping to the UDK grid.
Part 5 - Export from Maya for ZBrush.
In this lesson we prepare and export the model in OBJ format for ZBrush.
Part 6 - Importing into ZBrush.
In this lesson we put import the model into ZBrush and set up groups for quick selections.
Part 7 - Creases and Subdividing in ZBrush.
In this lesson we crease the edges and try two different subdivision methods.
Part 8 - Smoothing the mesh in ZBrush.
In this lesson we clean up the hard corners and smooth the mesh.
Part 9 - Saving and layers in ZBrush.
In this lesson we change materials, save our ZTool (model) and setup a layer to begin sculpting.
Part 10 - Opening ztools, masking and basic details.
In this lesson we load in our ztool, apply masking to our mesh and add basic details using deformation.
Part 11 - Blocking out the rest of the basic details.
In this lesson we finish blocking out our basic details and overall shape of our mesh.
Part 12 - New layers at different subdivision levels.
In this lesson we increase our subdivisions and learn how to add new layers at higher levels.
Part 13 - Sculpting flow and (medium) blending details.
In this lesson we start working at a medium level of resolution to sculpt flow and give our mesh a more organic feel.
Part 14 - Sculpting finer details (and the Stitches brush).
In this lesson we use the Stitches brush type to create repeating patterns.
Part 15 - Sculpting finer details (Lazy Mouse).
In this lesson we touch up the results of the Stitches brush and use the Lazy Mouse function for long, flowing strokes.
Part 16 - Sculpting with Drag Rectangle and Alphas.
In this lesson we use the Drag Rectangle stroke type to emboss an alpha upon our surface.
Part 17 - Using Masking creatively.
In this lesson we look at setting up masking to give a greater degree of control as we sculpt our object.
Part 18 - Begin texturing (colouring mesh and base coat).
In this lesson we begin the texturing process bu filling the object with a base colour and apply general shading.
Part 19 - Texturing details with cavity masking.
In this lesson we continue texturing our mesh using cavity masking to apply colour to raised or indented portions of our model.
Part 20 - Texturing and embossing details with masking.
In this lesson we texture and sculpt simultaneously using a mask to emboss details on a surface.
Part 21 - Texturing, blending details and bordering mesh.
In this lesson we blend parts of the mesh together and apply a border to cover mesh seams in UDK.
Part 22 - Finishing and exporting the texture file.
In this lesson we put the finishing touches on our texture and export it out.
Part 23 - Exporting the normal and displacement maps.
In this lesson we go through the process of exporting out normal and displacement maps.
Part 24 - Preparing the texture and normal maps in Photoshop.
In this lesson we process the textures in Photoshop to save memory in UDK, using alpha channels for grey scale images.
Part 25 - Bringing in the mesh and setting up the material.
In this lesson we import the mesh into UDK and begin making the material from our textures.
Part 26 - Fixing colours and creating pulsing glows.
In this lesson we fix some of the problems with our material, tinting the specular and emissive channels with the colours from our material, and apply a pulsing effect to our glowing "eyes".
Part 27 - Applying a bump offset to the material and placing the mesh.
In this lesson we take a look at the bump offset node in the material editor and use it to create the illusion of depth.
Part 28 - Testing the material in game and creating collision meshes.
In this lesson we have a look at how the material looks in the game, applied to our new mesh and create our collision meshes.
Part 29 - Creating a low resolution version of the mesh.
In this lesson we simplify our base mesh to create a lower resolution version of our object.
Part 30 - Creating a high resolution version of the mesh.
In this lesson we import the higher resolution mesh that we exported from ZBrush and process it in Maya for use in UDK.
Part 31 - Reducing polygon counts in the high resolution mesh.
In this lesson we reduce the polygon count of our high resolution mesh.
Part 32 - Adapting the material with new textures and placement in level.
In this lesson we process the textures exported for the high resolution mesh and adapt the material with the new textures.
Part 33 - In game testing and completion of the unit.
In this lesson we view the finished product.

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Friday, April 1, 2011

Photoshop CS5 Trickery and FX- Book & CD

Photoshop CS5 Trickery and FX- Book & CDPhotoshop CS5 Trickery and FX - Book & CD

Publisher: Charles River Media | ISBN: 1435457577 | 2010 | PDF | 854x480 | H264 | 15fps 608kbps | AAC 98kbps

1.22GB | Genre : Video Tranining
As a digital artist, you have the advantage of being able to combine all of the creative art forms using your medium--the computer. Photoshop CS5 Trickery & FX shows you how to take your creativity and your art to a new level by blending your traditional artistic skills and vision with the powerful tools of Adobe Photoshop CS5.

Photoshop CS5 combines 2D, 3D, and video into one interface, and this latest version of the software includes significant improvements in the 3D tools and functionality. Each chapter in the book is laid out as a complete tutorial that shows you how to use the amazing new Photoshop CS5 features to transform ordinary photos into incredible special effects and digital creations. You'll also find projects that illustrate the more practical uses of Photoshop to help you master your photo editing skills.

With the skills you learn, you'll be able to spend more time working on the creative side of your art than worrying about the challenges of the technical aspects of the medium. Photoshop CS5 Trickery & FX shows you how to create fantastic digital art and imagery.

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Sunday, September 27, 2009

Video2Brain Actionscript 3 Professional DVD German

Video2Brain Actionscript 3 Professional DVD GermanLearn on the basis of practices workshops, what you to the E4X-basierten Script- speak know must ActionScript in order to develop enthusing interactive uses. At the same time you lead speak Saban nl over the syntax of the Programmier- up to the meaning of the document object model of the notice objects and the new event model into the depths of the ActionScript 3.0-Welten. Information form into a ball 14 hours to file types, text gin and the 3D-Klassen of the Flash of Player 10.

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Wednesday, September 2, 2009

Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For DummiesProduct Description
You can start game programming in a flash

Here's how to create five different cool games - no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen

From the Author
I'm Andy Harris, the author of Beginning Flash Game Programming for Dummies. I'm very excited about this book. It's something I've wanted to write for a very long time. I love games, I love programming, and I love teaching. You'll see all three passions combined in this book.

I grew up inventing games long before ordinary people could own a computer. When I got ahold of my first computer, I wrote games on it (and did some serious stuff too.)

My first career was teaching severe disabilities special education. I really enjoyed that job, and it taught me a lot about how to explain things clearly without being insulting. While I was working as a special education teacher, I kept programming. I wrote some games for fun, and did some serious freelance programming, as well as teaching programming part time at the local university.

Now I'm a full time computer science instructor at Indiana University / Purdue University - Indianapolis. (Yes, that is the longest university name in the world.) I teach all kinds of programming languages and styles, but I never forget to have fun and enjoy teaching.

I've written several other books on various programming topics, but this one is special. First, I'm thrilled to be writing in the landmark Dummies series. It's an honor to be associated with such an established title. At the same time, it's fun to work with a publisher that encourages me to write bad puns. That turned out to be no problem, as you'll see. The best part is I get to write about my passion.

Computer games are a lot of fun. So why is it that books about writing games are so painful? I wanted to write a book that was fun, but also teaches you the stuff you need so you can write your own games. If you sit down and work through this book, I promise you you'll be able to make good games.

I can't wait to see the games you make. Get writing some games, and drop me an email some time!

-Andy

See all Editorial Reviews
Product Details

* Paperback: 408 pages
* Publisher: For Dummies; Updated edition (November 21, 2005)
* Language: English
* ISBN-10: 0764589628
* ISBN-13: 978-0764589621

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Monday, August 31, 2009

Total Training Soundbooth CS3 Essential

Info : http://www.totaltraining.com/prod/adobe/soundboothcs3_ess.asp

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Friday, August 28, 2009

Popular Photography (august 2009)

Popular Photography (august 2009)

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Tuesday, August 4, 2009

The Visibooks Guide to Photoshop CS2

The Visibooks Guide to Photoshop CS2The Visibooks Guide to Photoshop CS2
Publisher: Visibooks | ISBN: 1597060445 | edition 2006 | PDF | 148 pages | 22,3 mb

The Visibooks Guide to Photoshop CS2 helps beginners learn how to create Web graphics using Adobe Photoshop. It provides a firm foundation in the fundamentals of creating high-quality graphics for Web sites.

Photoshop Basics
* Create GIFs
* Create JPGs
* Resize graphics
* Flip and rotate graphics

Formatting Graphics
* Crop graphics
* Reduce file size of GIFs
* Reduce file size of JPGs
* Change graphic resolution
* Lighten and darken graphics

Creating Graphics
* Draw and paint
* Create text graphics
* Replace colors
* Create shapes

Advanced Techniques
* Make GIF backgrounds transparent
* Enhance and correct graphics
* Work with layers

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Pass: Ninja

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Saturday, August 1, 2009

Mastering maya 2009

Eric Keller, “Mastering Maya 2009″ Sybex | 2009-04-27 | ISBN: 0470392207 | 1072 pages | PDF | 31,6

MB The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial.

From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level
instruction on Maya Complete and Maya Unlimited.

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Pass: Ninja

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Wednesday, July 22, 2009

Photoshop CS4 Workflow: The Digital Photographer's Guide

 Photoshop CS4 Workflow: The Digital Photographer's GuideTim Grey, "Photoshop CS4 Workflow: The Digital Photographer's Guide"
Sybex | 2008-11-17 | ISBN: 0470381280 | 400 pages | PDF | 24,9 MB

In this latest edition of his bestselling guide, expert digital photographer and author Tim Grey explains how proper workflow can alleviate repetitive parts of a project to allow you to focus on producing stunning results and he reveals expert tips and techniques that automate tasks, optimize output, and reduce time spent at the computer, and offers insights to using Lightroom and Bridge. He also demonstrates how to process RAW captures; crop, rotate, repair, and adjust tone and color; harness new Clone, Curves, and Blend Mode features; download, sort, and organize digital images on a computer; and more.

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Saturday, July 18, 2009

Adobe Photoshop Elements 4 and Premiere Elements 2

Adobe Photoshop Elements 4 and Premiere Elements 2Chuck Engels, "Adobe Photoshop Elements 4 and Premiere Elements 2 All in One"
Sams | 2006 | ISBN: 0672328763 | 704 pages | PDF | 18,9 MB

Adobe Photoshop Elements 4 and Premiere Elements 2 All in One is an effective guide to getting things done quickly in these two Adobe digital media applications.

Organized into a series of well-organized, bite-sized tasks, this book covers key techniques that will quickly improve your editing skills in both programs.

The best feature of this book is the combined coverage of the applications with tasks designed to help you integrate the two products, which is exactly where you're most likely to get confused. Get the most out of both of these applications with Adobe Photoshop Elements 4 and Premiere Elements 2 All in One.
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Friday, July 17, 2009

The Shadow(Complete) 1-19 + Annuals 1&2

The Shadow(Complete) 1-19 + Annuals 1&2

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Thursday, July 16, 2009

How to Wow: Photoshop for the Web

How to Wow: Photoshop for the Web E-BookHow to Wow: Photoshop for the Web | by Jan Kabili & Colin Smith | html | 200 pages | 23.27 MB

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Monday, July 13, 2009

Cinema 4D R10 Handbook

Cinema 4D R10 HandbookDespite its ease of use Maxon’s Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D’s array of tools and functions.

This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them.

Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they’ll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they’ll need to get up and running!

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Friday, July 10, 2009

Photoshop CS Timesaving Techniques For Dummies

Photoshop CS Timesaving Techniques For DummiesAuthor: Phyllis Davis
Paperback: 423 pages
Publisher: For Dummies (May 10, 2004)
Language: English
ISBN-10: 0764567829
ISBN-13: 978-0764567827
Format: chm

Details:
* Veteran author Phyllis Davis provides readers with a comprehensive overview of Photoshop, the industry standard software package for image creation, correction, and enhancement
* Breaks topics into easily-understood, hands-on, insider techniques that give readers the most efficient means of completing a task
* Designed to encourage quick reading, with two-column format and multiple screen shots in each technique, plus an enticing thirty-two-page color insert
* Explores intermediate and advanced topics, ranging from creating custom brushes and painting to working with channels, correcting color and tone, using curves and levels, and applying advanced blending mode techniques

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Sunday, June 28, 2009

Lynda.com Adobe After Effects CS4 Beyond the Basics DVD

In After Effects CS4 Beyond the Basics, Chad Perkins explores advanced techniques for working with motion graphic elements, animation, color correction, and more. Chad provides tips for working more efficiently, and then moves on to advanced effects, detailed masking techniques, and real-world expressions. Integrating Photoshop into the After Effects workflow is also highlighted. Exercise files accompany the course.

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Saturday, June 6, 2009

How to Cheat in 3ds Max 2009

 How to Cheat in 3ds Max 2009How to Cheat in 3ds Max 2009
236 Pages | Michele Bousquet | PDF | 33.6 MB

Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline.

With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you?ll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.


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Adobe Photoshop Lightroom - Photographers' Guide

Adobe Photoshop Lightroom - Photographers' GuideThere is no doubt that the digital photography revolution has opened up a world of wonderful possibilities for photographers of all levels. However, the issue of processing workflow can present a true challenge. The number of photographs that a photographer shoots with a digital camera increases tremendously over what might be shot using standard film.

After the shoot is over, each of these images must be processed and edited on a computer monitor--and this can be a daunting task. Adobe Lightroom Photographers' Guide offers a solution to this challenge, providing photographers with a hands-on guide to Adobe's Lightroom product. Using the features offered by Lightroom, it tackles the issue of workflow, providing photographers with a helping hand through the complexities of digital and RAW format workflow.


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Friday, June 5, 2009

Traditional Japanese Illustrations

Traditional Japanese IllustrationsISBN4-309-26172-6 | PDF , 106 pgs | 98mb


Download PDF Complete

Download Part 1
Download Part 2
Download Part 3
Download Part 4
Download Part 5

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Wednesday, June 3, 2009

VTC Adobe Acrobat 9 Tutorials

VTC Adobe Acrobat 9 TutorialsMany people have opened and navigated PDF files, and maybe even created PDFs on their own, but most often, Acrobat's incredible and powerful arsenal of tools remains overlooked. With Acrobat expert Geoff Blake as your guide, you'll learn about the many possibilities just waiting to be used within Acrobat, including interactivity, multimedia, and a whole host of additional tools. You'll be lead through practical, real world examples that you can apply to your work right away. Work Files are included. To begin learning Adobe Acrobat 9 today, simply click on one of the video topics.

Website : http://www.vtc.com/products/Adobe-Acrobat-9-Tutorials.htm


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