Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, April 10, 2011

The Essential Guide to the Torque Game Engine (EGTGE)

Since the author of the EGTGE decided to be a ~censored~ and stopped freely distributing the "older" EGTGE in favor of a reprinted book which he's now selling, I've decided to share my copy of it with the world via WBB and RapidShare.

Anyone who programs with the Torque Game Engine should appreciate this. It's pretty comprehensive. I know it helped me out a lot when I was waging war with my game programming classes.

Enjoy, everyone. Leave a thanks if it helps you at all. No pass. Very Happy

http://rapidshare.com/files/138600732/EGTGE.zip

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Wednesday, September 9, 2009

Hearts of Iron 3 Strategy Guide


Download eBooks :
http://rapidshare.com/files/267402905/HOI3_-_StrategyGuide_.rar

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Wednesday, September 2, 2009

Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For DummiesProduct Description
You can start game programming in a flash

Here's how to create five different cool games - no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.

Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen

From the Author
I'm Andy Harris, the author of Beginning Flash Game Programming for Dummies. I'm very excited about this book. It's something I've wanted to write for a very long time. I love games, I love programming, and I love teaching. You'll see all three passions combined in this book.

I grew up inventing games long before ordinary people could own a computer. When I got ahold of my first computer, I wrote games on it (and did some serious stuff too.)

My first career was teaching severe disabilities special education. I really enjoyed that job, and it taught me a lot about how to explain things clearly without being insulting. While I was working as a special education teacher, I kept programming. I wrote some games for fun, and did some serious freelance programming, as well as teaching programming part time at the local university.

Now I'm a full time computer science instructor at Indiana University / Purdue University - Indianapolis. (Yes, that is the longest university name in the world.) I teach all kinds of programming languages and styles, but I never forget to have fun and enjoy teaching.

I've written several other books on various programming topics, but this one is special. First, I'm thrilled to be writing in the landmark Dummies series. It's an honor to be associated with such an established title. At the same time, it's fun to work with a publisher that encourages me to write bad puns. That turned out to be no problem, as you'll see. The best part is I get to write about my passion.

Computer games are a lot of fun. So why is it that books about writing games are so painful? I wanted to write a book that was fun, but also teaches you the stuff you need so you can write your own games. If you sit down and work through this book, I promise you you'll be able to make good games.

I can't wait to see the games you make. Get writing some games, and drop me an email some time!

-Andy

See all Editorial Reviews
Product Details

* Paperback: 408 pages
* Publisher: For Dummies; Updated edition (November 21, 2005)
* Language: English
* ISBN-10: 0764589628
* ISBN-13: 978-0764589621

Download eBooks :
http://rapidshare.com/files/154076469/0764589628DumMX.rar

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Thursday, August 20, 2009

The Unofficial Runescape Guide to Making Millions

The Unofficial Runescape Guide to Making Millions Are You Ready To Be A Millionaire in Runescape?
Or perhaps you already have a million or two and want a BILLION!

These are secrets that Jagex doesn't want you to know!!!

Everyone playing the game is trying to make money or gold so they can buy better weapons or armor. Or perhaps you want one of those cool looking Party hats that cost hundreds of millions of gp. Maybe you already have a million or two and want a big fat bank account with hundreds of millions in it.

Our Guide is the ONLY guide that will teach you how to be Filthy RICH

Here is your first free tip.
The best way to make money or gold is:
A. To mine, smelt, craft, fish, or train some other skill
B. To go Pking in the wilderness
C. To trade items

The correct answer is............ C!!
Thats right C.
In our guide we reveal to you how to acquire and sell items in runescape that will very profitable to you and easy to get.

We have over ten strategies Packed into our guide that can make you extremely Rich.

Download eBooks :
http://rapidshare.com/files/266455043/Runescape.Guide.rar

Password : SYE11

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The New Runescape Guide (With GE Methods!)

Info : http://runescape2guide.com/

Download eBooks :
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Thursday, July 16, 2009

World of Warcraft WoW Wotlk Ultimate Guides - Lich King

World of Warcraft WoW Wotlk Ultimate Guides - Lich KingHere is the ultimate guides for World of Warcraft - the Wrath of the Lich King updated. In this package, you will find all the guides you need to know everything about WoW including 1-80 Leveling (1-15 starting leveling for all races), Making Gold, Class Strategies, Best Talent Builds (PvE & PvP), Addons/Macros and more.

Download eBook :
http://rapidshare.com/files/187226698/wow_guides_download.zip

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Sunday, June 28, 2009

Patriot Games - Tom Clancy

Tom ClancyDownload :
http://rapidshare.com/files/138046746/Tom_Clancy_Patriot_Games__crostuff.rar

Pass : www.crostuff.net

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Tuesday, June 23, 2009

Game Design Books Collection Pack

Game Design Books Collection Pack3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf
3D Game Engine Architecture.pdf
3D Game Engine Design .pdf
3D Game Engine Programming .pdf
3D Game Programming All In One.pdf
3D Geometry Tuts.rar
3D Math Primer for Graphics and Game Development Souce Code.rar
3D Math Primer for Graphics and Game Development.pdf
3ds Max 2009 Beyond the Basics.rar
3DS Max 2009 Bible.pdf
3DS Max 2009 Essential Training.rar
3ds Max 6 Bible.pdf

A First Course in Linear Algebra.pdf
A Theory Of Fun In Game Design.pdf
Adobe Creative Suite 2 Classroom In A Book.chm
Adobe GoLive CS2 Classroom in a Book.chm
Adobe Illustrator CS2 Classroom in a Book.chm
Adobe InDesign CS2 Classroom in a Book.chm
Adobe Photoshop CS2 Classroom in a Book.chm
Advanced 3D Game Programming All in One.pdf
Advanced 3D Game Programming with DirectX 9.0.pdf
Advanced Animation with DirectX.pdf
Advanced Graphics Programming Techniques Using Opengl.pdf
Advanced Graphics Programming Using OpenGL.pdf
Advanced WinSock Multiplayer Game Programming Multicasting.pdf
AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
AI for Game Developers Examples.rar
AI For Game Developers.pdf
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
AI Game Development.chm
AI Game Engine Programming.pdf
AI Game Wisdom.pdf
Algorithms And Networking For Computer Games.pdf
Animating Real-Time Game Characters.pdf
Artificial Intelligence for Games Source Code.rar
Artificial Intelligence for Games.pdf
Beginning 3D Game Programming.chm
Beginning C# Game Programming Source Code.rar
Beginning C# Game Programming.pdf
Beginning C++ Game Programming.pdf
Beginning C++ Game Programming.chm
Beginning Direct3D Game Programming, Second Edition.pdf
Beginning DirectX 9.pdf
Beginning Game Art In 3DS Max 8.pdf
Beginning Game Audio Programming.chm
Beginning Game Level Design.pdf
Beginning Game Programming.pdf
Beginning Math and Physics for Game Programmers .chm
Beginning Math and Physics for Game Programmers.chm
Beginning OpenGL Game Programming Source Code.rar
Beginning OpenGL Game Programming.pdf
C++ Module I.pdf
C++ Module II.pdf
Character Development and Storytelling for Games.pdf
Chris Crawford on Game Design.chm
Collision Detection in Interactive 3D Environments.pdf
Computer Gaming World - Mar 2006.pdf
Computer Organization And Design The Hardware Software Interface.pdf
Core Techniques And Algorithms in Game Programming.chm
Core Techniques and Algorithms in Game Programming.pdf
Creating Games In C++ - A Step By Step Guide.chm
Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf
CryENGINE 2 Features.pdf
Cutting Edge Direct3D Programming.chm
Data Structures for Game Programmers.pdf
Deconstructing the Elements with 3ds Max 2nd Ed.pdf
Digital Animation Bible.pdf
Digital Character Design & Painting The Photoshop CS Edition.chm
Digital Lighting and Rendering.pdf
DirectX 3D Graphics Programming Bible.pdf
DirectX 8.1 Programming for C PlusPlus.chm
DirectX 8.1 Programming for C++.chm
DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
Directx 9 User Interfaces - Design and Implementation.pdf
DotNET Game Programming with DirectX 9.0.pdf
Easy Guide to Photoshop CS2 Image Editing.pdf
Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf
Essential Mathematics for Games and Interactive Applications.pdf
Evolution of GPUs.pdf
Example Design Documents.rar
Facial Modeling and Animation Done Right.pdf
Focus On 3D Models.pdf
Focus on Mod Programming In Quake III Arena.pdf
Focus On Photon Mapping.chm
Focus on SDL.pdf
Fundamentals of Audio and Video Programming for Games.chm
Game Architecture and Design.pdf
Game Character Design Complete.pdf
Game Coding Complete 2nd ed.chm
Game Coding Complete.chm
Game Design Foundations.chm
Game Design Theory and Practice.chm
Game Developer - Game Career Guide Fall 2005.pdf
Game Developer - Game Career Guide Fall 2008.pdf
Game Development and Production.pdf
Game Engine Toolset Development.pdf
Game Physics Engine Development Source Code.rar
Game Physics Engine Development.pdf
Game Physics.pdf
Game Programming All in One.pdf
Game Programming Gems 1.pdf
Game Programming Gems 2.pdf
Game Programming Gems 3.pdf
Game Programming Gems 4.pdf
Game Programming Gems 6.pdf
Game Programming Golden Rules.pdf
Game Programming Tricks of the Trade.pdf
Game Programming with DirectX 9.0.pdf
Game Programming with Python, Lua, and Ruby.chm
Game Scripting Mastery.pdf
GameProgrammingGems5-CDROM.rar
GameProgrammingGems6-CDROM.rar
GeForce 8800 GPU Architecture Technical Brief .pdf
GPU Gems 1.djvu
GPU Gems 2.djvu
GPU Gems 3.chm
GPU Programming Guide.pdf
Graphics Gems 1.pdf
Graphics Gems 2.pdf
Graphics Gems 3.pdf
Graphics Gems 4.pdf
Graphics Gems 5.pdf
Graphics Gems Series Source Code.rar
Graphics Programming Black Book.pdf
Graphics Programming with DirectX 9 Module I.pdf
Graphics Programming with DirectX 9 Module II.pdf
Hacking Photoshop CS2.pdf
Half Life 2 Mods For Dummies.pdf
Hardcore AI for Computer Games and Animation.pdf
How GPUs Work.pdf
Inside Direct3D.chm
Introducing 3ds Max 2008.pdf
Introducing 3ds Max 9.pdf
Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar
Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm
Introduction to 3D Game Programming with DirectX 9.pdf
Introduction to Game Programming with C++.chm
Isometric Game Programming With DirectX 7.pdf
Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
Level of Detail for 3D Graphics.pdf
Level of Detail for 3D Graphics.pdf
Linear Algebra Demystified.pdf
Linux 3D Graphics Programming.pdf
Linux Games Programming.pdf
Lumenex Engine Technical Brief.pdf
Managed DirectX 9 Kick Start - Graphics and Game Programming.chm
Math Course Description.pdf
Mathematical Physics - A Modern Introduction To It's Foundations.pdf
Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf
Mathematics for Computer Graphics.pdf
Mathematics for Game Developers.pdf
Memory Management - Algorithms And Implementation In C-C++.pdf
Microsoft DirectX 10 Technical Brief.pdf
Model Rig Animate With 3ds Max 7.chm
Modeling a Character in 3DS Max, 2nd Edition.pdf
MUD Game Programming.chm
Multiplayer Game Programming.pdf
Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
OpenGL Game Development.pdf
OpenGL Programming Guide.pdf
OpenGL Red Book and Blue Book.rar
OpenGL Reference Manual.pdf
OpenGL Shading Language 2nd Edition.chm
OpenGL Shading Language.chm
OpenGL Super Bible.pdf
OpenGL SuperBible 4th Edition.pdf
OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf
Physically-Based Rendering - From Theory To Implementation.pdf
Physics Course Description.pdf
Physics for Game Developers.pdf
Polygon Collision Tutorials.rar
Postmortems From Game Developers.pdf
Probability for Dummies.pdf
Probability Theory - The Logic of Science.pdf
Programming AI by Example Source Code.rar
Programming Game AI by Example.pdf
Programming Multiplayer Games.pdf
Programming Role Playing Games with DirectX, 2nd Edition.pdf
Programming Role-Playing Games With DirectX 8.pdf
Quake 4 Mods For Dummies.pdf
Real Time Shader Programming.chm
Real-Time Collision Detection.pdf
Real-time Rendering 2nd ed.djvu
Real-Time Rendering Tricks and Techniques in DirectX.pdf
Real-Time Shader Programming.chm
Shaders for Game Programming and Artists.pdf
ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf
ShaderX2 - Introductions and Tutorials with DirectX9.pdf
Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf
Software Engineering - for Game Developers.pdf
Software Engineering and Computer Games.chm
Source Engine Infosheet.pdf
Special Effects Game Programming With DirectX Source Code.rar
Special Effects Game Programming with DirectX.pdf
Strategy Game Programming With Directx 9.0.chm
Teach Yourself Game Programming in 24 Hours.chm
The Elements of Euclid.pdf
The Game Animator's Guide To Maya.pdf
The Official Guide to Learning Opengl Programming.pdf
The Official Guide to Learning OpenGL, Version 2.1.pdf
The Official Guide to Learning OpenGL.pdf
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf
Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf
Tricks of the Windows Game Programming Gurus, Second Edition.chm
Ultimate Game Design Building Game Worlds.pdf
Using Opengl In Visual C++.pdf
Vector Game Math Processors Source Code.rar
Vector Game Math Processors.pdf
Visualizing Quaternions.pdf
Zen of Graphics Programming - Michael Abrash.rar


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Saturday, June 13, 2009

Game Character Modeling And Animation With 3ds Max

Game Character Modeling And Animation With 3ds MaxThis book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:

* 1. 3D modeling, including techniques specifically for both the body and head.
* 2. Unwrapping a model, which is one of the most misunderstood processes.
* 3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
* 4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
* 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.


http://rapidshare.com/files/239228593/Game_Character_Modeling_and_Animation_with_3ds_Max.pdf

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Monday, June 8, 2009

Killer Game Programming in Java

Killer Game Programming in JavaAuthor: Andrew Davison
Paperback: 996 pages
Publisher: O'Reilly Media, Inc. (May 1, 2005)
Language: English
ISBN-10: 0596007302
ISBN-13: 978-0596007300
Format: chm
Details:
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games.

Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.


http://rapidshare.com/files/180402569/K1ll3r.G4m3.Pr0gg.in.J-virTuAlZin.rar

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Friday, May 22, 2009

CheatBook Issue April 2009

CheatBook Issue April 2009

Cheatbook is a Cheat-Code Tracker with Tips, Hints for several popular PC Action and Adventure Games. 401 PC Games, 49 Walkthroughs for PC and 145 Console Cheats are represented in this new version from Strategy Games, Adventure Games to Action Games.

This Database represents all genres and focuses on recent releases. Games are listed alphabetically in the left-hand window. When you highlight a game, the relevant cheat is displayed in the right-hand window, with convenient buttons that let you print the selection or save any changes you've made.If you need help with the latest and greatest games, CheatBook should be a big help.If you have installed the CheatBook-DataBase 2001 v4.0, CheatBook-DataBase 2002, CheatBook-DataBase 2003, CheatBook-DataBase 2004, CheatBook-DataBase 2005, CheatBook-DataBase 2006, CheatBook -DataBase 2007 or the new version CheatBook DataBase 2008 you will be able to update your DataBase directly. (Win95/ 98/ NT/ XP/ Windows Vista)


http://hotfile.com/dl/325351/ba98fa2/CheatBook_April_2009.rar.html

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Thursday, May 7, 2009

Playstation 2 Repair Guide

Learn how to repair your precious playstation 2


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