Game Character Modeling And Animation With 3ds Max
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
* 1. 3D modeling, including techniques specifically for both the body and head.
* 2. Unwrapping a model, which is one of the most misunderstood processes.
* 3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
* 4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
* 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
http://rapidshare.com/files/239228593/Game_Character_Modeling_and_Animation_with_3ds_Max.pdf
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